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	<title>Comments on: Call of Duty 2</title>
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		<title>By: :: Year in Consumables: 2006 Games :: OB1og</title>
		<link>http://www.seanobrien.org/2006/06/call-of-duty-2.html#comment-1385</link>
		<dc:creator>:: Year in Consumables: 2006 Games :: OB1og</dc:creator>
		<pubDate>Sat, 03 Mar 2007 05:51:15 +0000</pubDate>
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		<description>[...] Kameo: Elements of Power  [...]</description>
		<content:encoded><![CDATA[<p>[...] Kameo: Elements of Power  [...]</p>
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		<title>By: Sean</title>
		<link>http://www.seanobrien.org/2006/06/call-of-duty-2.html#comment-169</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Fri, 09 Jun 2006 15:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanobrien.org/2006/06/call-of-duty-2.html#comment-169</guid>
		<description>Well, I wasn&#039;t dying a lot per se, I&#039;m just saying that there were certain parts that you&#039;d have to eventually move up in to get the hose to stop and that sometimes required a bum rush up the middle.

I was playing on Hard, which is 3rd highest as Easy, Normal were below and Veteran is above. I think you can unlock another level of difficulty above Veteran which might be analogous to Doom&#039;s Nightmare or Halo&#039;s Legendary.</description>
		<content:encoded><![CDATA[<p>Well, I wasn&#8217;t dying a lot per se, I&#8217;m just saying that there were certain parts that you&#8217;d have to eventually move up in to get the hose to stop and that sometimes required a bum rush up the middle.</p>
<p>I was playing on Hard, which is 3rd highest as Easy, Normal were below and Veteran is above. I think you can unlock another level of difficulty above Veteran which might be analogous to Doom&#8217;s Nightmare or Halo&#8217;s Legendary.</p>
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		<title>By: JFCC</title>
		<link>http://www.seanobrien.org/2006/06/call-of-duty-2.html#comment-168</link>
		<dc:creator>JFCC</dc:creator>
		<pubDate>Fri, 09 Jun 2006 13:08:55 +0000</pubDate>
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		<description>Oh, I also agree that CoD2 made me very thankful I hadn&#039;t had to fight in WWII. Especially that level on top of the hill, where you&#039;re getting slammed by mortars and whatnot...yikes.

Overall, I loved CoD2. Great single player game. I played the multiplayer for a bit, but I just didn&#039;t have the dedication to become one of those spot-you-and-you&#039;re-dead players who are all over those servers.</description>
		<content:encoded><![CDATA[<p>Oh, I also agree that CoD2 made me very thankful I hadn&#8217;t had to fight in WWII. Especially that level on top of the hill, where you&#8217;re getting slammed by mortars and whatnot&#8230;yikes.</p>
<p>Overall, I loved CoD2. Great single player game. I played the multiplayer for a bit, but I just didn&#8217;t have the dedication to become one of those spot-you-and-you&#8217;re-dead players who are all over those servers.</p>
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		<title>By: JFCC</title>
		<link>http://www.seanobrien.org/2006/06/call-of-duty-2.html#comment-167</link>
		<dc:creator>JFCC</dc:creator>
		<pubDate>Fri, 09 Jun 2006 13:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanobrien.org/2006/06/call-of-duty-2.html#comment-167</guid>
		<description>I&#039;ve played this through (on PC) and I didn&#039;t die &lt;em&gt;that&lt;/em&gt; frequently...but then, I always play on the &quot;Hurt me Plenty&quot;-level difficulty (from &lt;em&gt;Doom&lt;/em&gt;), never &quot;Ultra-Violence&quot; or God forbid &quot;Nightmare.&quot; What difficulty were you on?

It&#039;s also possible that on the PC I had an easier time of looking around and spotting things. Though the &lt;em&gt;Halo&lt;/em&gt; serious optimizes gamepad controls to as good as they probably can get, playing CoD2 on the PC made me realize that the PC set-up really is superior and allows for swifter reaction times.

I completely agree with you on &quot;die and learn&quot; games though. I didn&#039;t encounter it too much on CoD2, but there have certainly been other games where there was little choice but to repeatedly sacrifice myself in order to find the end. I recently beat &lt;em&gt;Incredible Hulk: Ultimate Destruction&lt;/em&gt;, and while most of the game was fine&#8212;very little die-and-learn&#8212;the last boss was insanely difficult and required one of those special tasks in order to kill him&#8212;a special task that would have taken hours to figure out if I hadn&#039;t just gone to the Internet in frustration after thirty minutes.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played this through (on PC) and I didn&#8217;t die <em>that</em> frequently&#8230;but then, I always play on the &#8220;Hurt me Plenty&#8221;-level difficulty (from <em>Doom</em>), never &#8220;Ultra-Violence&#8221; or God forbid &#8220;Nightmare.&#8221; What difficulty were you on?</p>
<p>It&#8217;s also possible that on the PC I had an easier time of looking around and spotting things. Though the <em>Halo</em> serious optimizes gamepad controls to as good as they probably can get, playing CoD2 on the PC made me realize that the PC set-up really is superior and allows for swifter reaction times.</p>
<p>I completely agree with you on &#8220;die and learn&#8221; games though. I didn&#8217;t encounter it too much on CoD2, but there have certainly been other games where there was little choice but to repeatedly sacrifice myself in order to find the end. I recently beat <em>Incredible Hulk: Ultimate Destruction</em>, and while most of the game was fine&mdash;very little die-and-learn&mdash;the last boss was insanely difficult and required one of those special tasks in order to kill him&mdash;a special task that would have taken hours to figure out if I hadn&#8217;t just gone to the Internet in frustration after thirty minutes.</p>
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